Build A Striker first selection teams: Complete Guide to Every Squad
Every Build A Striker first selection team explained: rosters, weapons, match scores, survival rules, and tips to beat Team V, W, X, Y, and Z.
Few survival phases punish hesitation like this one. Whether you're reliving the Blue Lock story arc in-game or watching the anime for the first time, knowing the Build A Striker first selection teams is the difference between advancing with your squad and staring at an elimination screen. The mode follows the source material almost beat for beat: a five-team round-robin, a brutal top-scorer escape clause, and a final boss match against an undefeated powerhouse. This guide breaks down all five Build A Striker first selection teams — rosters, weapons, match scores, and survival math — so you can plan your run like Isagi instead of panicking like Raichi.
How the First Selection Actually Works
Before you scout a single opponent, learn the rules that decide everything. The Build A Striker first selection teams follow the format from the anime's second story arc: five squads per stratum compete in a full round-robin, with 90-minute matches and halftime at the 45-minute mark. Only the top two teams advance to the Second Selection.
Then comes the twist — you don't strictly need your team to survive. The top scorer on an eliminated squad advances alone, which explains why some rivals play selfishly. It's also the exact loophole that turned Team Z's tactician, Kuon, into a traitor mid-tournament.
| Survival Path | Requirement | Outcome |
|---|---|---|
| Team finish | Place top 2 in your stratum | Entire squad advances |
| Top-scorer clause | Lead your team in goals, even after elimination | You advance alone |
| Tiebreaker 1 | Tied on goals with a teammate | Player with fewer yellow cards wins |
| Tiebreaker 2 | Still tied | Higher Blue Lock ranking decides it |
Goals also function as currency inside the facility, which rewards personal production even further:
| Points Spent | Reward |
|---|---|
| 1 | 300g sirloin steak |
| 3 | Cellphone returned |
| 5 | High-quality bed |
| 10 | One day outside the facility |
All Build A Striker first selection teams at a Glance
Here's how the five Build A Striker first selection teams stack up before we dig into each squad:
| Team | Star Player(s) | Signature Style | Final Result |
|---|---|---|---|
| Team V | Nagi, Reo, Zantetsu | Undefeated trio (18 combined goals) | Advanced |
| Team Z | Isagi, Bachira, Chigiri | Weapon-based teamwork | Advanced |
| Team X | Shoei Baro | One-king offense | Eliminated; Baro advanced (10 goals) |
| Team W | Keisuke & Junichi Wanima | Twin telepathy through eye contact | Eliminated; J. Wanima advanced (6 goals) |
| Team Y | Ikki Niko, Hibiki Okawa | Trap-and-counter tactics | Eliminated; Niko advanced (4 goals) |
Two squads enter the Second Selection intact. The other three each send exactly one survivor through the scoring clause.
Team-by-Team Breakdown
Rotations, weapons, and in-match decisions matter more than raw ratings. Here's a closer look at each of the Build A Striker first selection teams and what makes them dangerous.
Team Z — The Underdogs (2 wins, 1 draw, 1 loss)
The story's heart starts as eleven strangers stealing the ball from one another and finishes as a genuine unit. Their turnaround comes from Ego's "weapon" philosophy — every striker must identify and maximize one defining trait — plus the "I'm the next 9" rotation, which gives each player a ten-minute window as the main attacker.
| Player | Weapon |
|---|---|
| Yoichi Isagi | Spatial awareness + direct shot ("goal scent") |
| Meguru Bachira | Elite dribbling |
| Rensuke Kunigami | Powerful left-foot strike (28m range) |
| Hyoma Chigiri | Game-breaking top speed |
| Jinpachi Raichi | Aggressive shooting and physical defense |
| Gagamaru | Close-range and acrobatic finishing |
| Iemon | All-around goalkeeping |
| Kuon | Exceptional jumping on set pieces |
| Imamura | Speed and technique |
| Naruhaya | End-to-end pace |
| Igaguri | Unyielding fighting spirit |
Community reports consistently rank Chigiri's speed and Kunigami's long-range left foot among the most fun builds to replicate in-game, while Isagi's one-touch formula is the high-skill, high-reward pick.
Team V — The Final Boss (3 wins, 1 loss)
The stratum's dominant force opened with an 8–0 demolition of Team Y and stayed undefeated until the final round. Everything flows through a three-man core worth 18 combined goals:
| Player | Goals | Weapon |
|---|---|---|
| Seishiro Nagi | 7 | Effortless, perfect ball trapping |
| Reo Mikage | 6 | All-around versatility and passing |
| Zantetsu Tsurugi | 5 | Explosive acceleration |
The counterintuitive lesson from their lone loss (4–5 to Team Z): pressure Reo, force Nagi to create from nothing, and never let Zantetsu hit top speed in open space. Once Nagi finally played with real intent, even Team Z barely survived.
Team X — The King's Team
Team X is built entirely around Shoei Baro, the self-declared "King." His teammates exist to funnel him the ball, and it works — his roughly 27-meter shooting range means he rarely needs to dribble into the box. He dropped five goals on Team Z in a 5–1 opening rout and finished as the stratum's top scorer with ten goals, advancing despite his team's elimination. The counter is simple in theory: deny service and make anyone else on Team X beat you.
Team W — The Twin Threat
Keisuke and Junichi Wanima coordinate through eye contact — no calls, no signals, just twin telepathy. Isolate them and the attack collapses; let them link up and they combined for four goals even against Baro's squad. Their 4–4 draw with Team Z is remembered for Kuon's betrayal and Chigiri's awakening, and Junichi survived elimination with six goals.
Team Y — The Trap Masters
Hibiki Okawa looks like the star thanks to his powerful shot, but Ikki Niko is the secret leader, controlling the game with elite positioning and waiting for the perfect moment to strike. Team Y lost 1–2 once Isagi shut down Niko's passing lanes — but the lesson stuck, and Niko reinvented himself as a scorer to advance with four goals.
Match Results That Decided Everything
Here are the results that determined which of the Build A Striker first selection teams advanced:
| Matchup | Score | Key Story Beat |
|---|---|---|
| Team X vs Team Z | 5–1 | Baro's one-man showcase |
| Team V vs Team Y | 8–0 | The trio's statement win |
| Team Z vs Team Y | 2–1 | Isagi's first goal; Niko's plan exposed |
| Team W vs Team Z | 4–4 | Kuon's betrayal; Chigiri's awakening |
| Team Z vs Team V | 5–4 | Isagi awakens; Nagi finally tries |
After the final buzzer, Team V and Team Z advanced as squads, while three individuals escaped elimination through the scoring clause:
| Advancing Player | Original Team | Goals Scored |
|---|---|---|
| Shoei Baro | Team X | 10 |
| Junichi Wanima | Team W | 6 |
| Ikki Niko | Team Y | 4 |
How to Beat the Build A Striker first selection teams
Beating the Build A Striker first selection teams — especially Team V — comes down to the lessons the story hammers into Team Z:
- Name your weapon. Ambiguity kills. Isagi floundered until he defined his trait (spatial awareness) and stopped trying to be Baro.
- Build a formula. A repeatable goal pattern beats a flashy highlight. Weapon plus positioning plus shot type equals production you can trust in the final ten minutes.
- Mark the brain, not just the shooter. Okawa scored, but Niko ran Team Y. Shut down the controller and the goals dry up.
- Split up duos. The Wanima twins are half as dangerous when separated. Force one-touch decisions in traffic.
- Shrink the king's kingdom. Baro's 27-meter range means passive defending loses. Contest early or concede.
- Rotate the armband. The "I'm the next 9" system keeps every weapon active and prevents ball-hogging meltdowns.
Player experience suggests speed-based builds dominate open lobbies, trap-focused builds counter them, and direct-shot builds reward players who read the field early. Community reports also warn against pure solo play — the traitor route might survive one round, but repeatable, team-driven goal creation wins tournaments.
For canon confirmation of rosters and match details, the official Blue Lock anime website is the most reliable reference, since the in-game squads mirror the anime's continuity directly.
FAQ
What are the Build A Striker first selection teams? The Build A Striker first selection teams are the five squads in each stratum: Team V, Team W, Team X, Team Y, and Team Z. They play a round-robin in which the top two teams advance, alongside the top scorer from each eliminated squad.
Which teams survive the First Selection? Team V and Team Z advance as complete squads. Team X's Baro (10 goals), Team W's Junichi Wanima (6 goals), and Team Y's Niko (4 goals) also survive individually through the top-scorer clause.
Can you advance if your team gets eliminated? Yes. Lead your team in goals and you advance alone, even in defeat. Ties are broken first by fewer yellow cards, then by the overall Blue Lock ranking.
Which team is hardest to beat? Team V, without question. Nagi, Reo, and Zantetsu combined for 18 goals and stayed undefeated until a narrow 4–5 loss to Team Z in the final round — a match Team Z only won after Isagi unlocked his direct-shot formula.
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